Warzone

Release Note for 6/1/2020

[ GAMEPLAY ] – Grenades can no longer apply impact damage more than once.

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Hammer Time

Today we’re releasing the Warhammer 40,000 Sticker Capsule, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game! A Change of Scenery The next time you launch CS:GO you’ll find a […]

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Release Notes for 5/27/2020

[ GAMEPLAY ] – The killfeed now displays players that are killed by C4 explosions in all game modes. – Players that are frozen by game logic no longer take damage. – Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another […]

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Pre-release Notes for 5/13/2020

A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking. For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 [MISC] Texture Compositor – Optimized texture generation by giving composite textures destined for models that are already rendering higher […]

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FPS in CS:GO – How Many Do You Need?

Many gamers around the world have become a bit obsessed with the FPS numbers. It’s quite understandable – the more frames per second you have while playing a game, the more beautiful and “dense” the virtual world becomes. The situation with Counter-Strike: Global Offensive is not so straightforward. On one hand, CS:GO maps look amazing with a […]

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How to quickly fix the sv_pure server bug in CSGO

The newest Counter-Strike: Global Offensive update brought an unexpected sv_pure issue for players. Included in the patch were fresh kill feed icons and updated maps. Unfortunately, some players have now found themselves unable to play a full game without getting kicked. As a result, users are unfairly receiving abandon cooldowns and suspensions. The official patch notes say: “sv_pure servers […]

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Release Notes for 5/11/2020

[GAMEPLAY] – Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!) – Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably. – Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded. – Players that start […]

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Warzone celebrating 10 years !!!

10 years is pass, so slow but yet so fast… From beginning till now we are faced with many problems, many many many thousands of hours we spend to provide these games for you for free… Yet its just beginning of a very nice fairy tales and we will continiune with this work as many […]

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Beginner’s guide to CS:GO’s economy

Counter-Strike might look like a moderately simplistic game. But once you start watching and playing more, you’ll begin to see its intricacies. It has a complex economic system that requires a good sense of mental math and critical thinking, along with the bread and butter gameplay mechanics—moving, aiming, fragging, and, of course, winning.  You have to […]

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Release Notes for 5/4/2020

[GAMEPLAY] – Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line. – When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period. – Fully disabled player immunity […]

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