Warzone

Release Notes for 6/11/2020

[MISC] – Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. – Fixed a trigger_bomb_reset regression.

Read More

Enemy Spotted

Since CS:GO’s release in 2012, some of the most common feedback we’ve received has been about the challenge of spotting characters in the world. Because every map in the game features significant variety of lighting and detail, even characters designed to read well in a map might get lost when viewed from a particular angle […]

Read More

Release Notes for 6/10/2020

[GAMEPLAY] – Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations. [AGENTS] – Adjusted some agent textures for improved visibility. [MISC] – Adjusted dropped C4 collision geometry. – Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage. – Added Desert Eagle shell […]

Read More

Release Notes for 6/3/2020

[RENDERING] – Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution. [MAPS] Chlorine -Added missing glowy eyes texture Anubis -Fixed many minor issues such as z fighting, prop reflections and invisible faces -Improved player readability at canal -Improved performance -Redesigned B main path & entrance -Moved up […]

Read More

Release Note for 6/1/2020

[ GAMEPLAY ] – Grenades can no longer apply impact damage more than once.

Read More

Hammer Time

Today we’re releasing the Warhammer 40,000 Sticker Capsule, featuring 17 unique stickers from the 40K universe. From the paper Full Buy sticker to the foil Chaos Space Marine, collect and apply them to your weapons today; the Capsule is now available in-game! A Change of Scenery The next time you launch CS:GO you’ll find a […]

Read More

Release Notes for 5/27/2020

[ GAMEPLAY ] – The killfeed now displays players that are killed by C4 explosions in all game modes. – Players that are frozen by game logic no longer take damage. – Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another […]

Read More

Pre-release Notes for 5/13/2020

A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking. For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 [MISC] Texture Compositor – Optimized texture generation by giving composite textures destined for models that are already rendering higher […]

Read More

FPS in CS:GO – How Many Do You Need?

Many gamers around the world have become a bit obsessed with the FPS numbers. It’s quite understandable – the more frames per second you have while playing a game, the more beautiful and “dense” the virtual world becomes. The situation with Counter-Strike: Global Offensive is not so straightforward. On one hand, CS:GO maps look amazing with a […]

Read More

How to quickly fix the sv_pure server bug in CSGO

The newest Counter-Strike: Global Offensive update brought an unexpected sv_pure issue for players. Included in the patch were fresh kill feed icons and updated maps. Unfortunately, some players have now found themselves unable to play a full game without getting kicked. As a result, users are unfairly receiving abandon cooldowns and suspensions. The official patch notes say: “sv_pure servers […]

Read More