Tag: CS:GO

CSGO update makes a bunch of Apollo map changes

Counter-Strike: Global Offensive has got another update this week, which – as is often the case – brings a smattering of various gameplay, map, and other miscellaneous changes to Valve’s FPS game. The latest patch, though, notably adds a bunch of tweaks to CS:GO’s Apollo map, including a fix for some hiccups caused by the multiplayer game’s most recent […]

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Counter-Strike: Global Offensive custom level has 30 million possible permutations

Counter-Strike: Global Offensive has some of the most famous, popular, and beautifully handcrafted maps of any multiplayer game. But there’s still only a finite number available, so it’s cool that someone has built a procedurally generated level with “tens of millions” of possible layouts. There are limtations. For one, it’s an Aim map – a map […]

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Release Notes for 1/20/2021

[ POSIX ] – Updated to the latest version of SDL library for Linux and OSX. [ RETAKES ] – Improved loadout cards assignment logic. – Fixed a crash when players change teams during freeze time. – Enemy loadout card no longer provides enemy pistol. – Fixed a rare case when an extra C4 could […]

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Counter-Strike: Global Offensive removes bots from competitive

So long Bot Eugene, and thanks for your sacrifice. Any Counter-Strike: Global Offensive player knows the sinking feeling of a teammate disconnect. As a game that takes the competitive experience seriously, CS:GO locks players into matches and punishes leavers with increasingly lengthy bans: not that this stops players leaving, or being kicked, especially after a […]

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Release Notes for 1/7/2021

[ GAMEPLAY ] – When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn. – Fixed bots not navigating properly in Warmup arenas. [VIEW MODELS] […]

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Broken Fang’s Control Case is filled with quality skins, new Fade

Alongside Counter-Strike: Global Offensive’s Operation Broken Fang came two smaller cases that each have a strange theme. And there’s one weapon in the Control Collection that might wind up as the most expensive skin of them all. CSGO’s new Control collection is filled to the brim with what might come next for CSGO, but before […]

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CS:GO Ping System Introduces Massive Game-Breaking Bug

Valve released Operation Broken Fang a few weeks back and with it came a plethora of features and content that the community really seemed to enjoy. One of the new features introduced was the ‘Dynamic Ping System’ which the players can use to point out certain thing on the map to their allies.  It seems that […]

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Release Notes for 12/17/2020

[ OPERATION BROKEN FANG ] – Adjusted first person arm models for Operation Broken Fang agents. – Adjusted end of match animations for Operation Broken Fang master agents. – Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars […]

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Release Notes for 12/9/2020

[ MISC ] – Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them. – Lowered volume of background scenery when Ancient is selected. – Lowered volume of female death sounds. – Resampled older sounds for HRTF. [ MAPS ] MIRAGE – Fixed clipbrushes for Retakes. ANCIENT – […]

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Release Notes for 12/7/2020

[ MISC ] – Fixed a crash related to pinging rotating car model in Engage. – Fixed Operation Shop buttons to appear correctly on OSX and Linux. – Fixed a rare bug when several Broken Fang Premier game settings could get applied in regular Competitive matches. – Added background movie fallbacks. [ MAPS ] Guard […]

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