Tag: csgo updates

Release Notes for 6/17/2020

[ MISC ] – Fixed some rendering artifacts related to boosted player contrast on players inside or near smoke grenade volumes. – Fixed short player chat tokens sometimes getting translated. – Fixed a regression with audio device selection setting. – Fixed infrequent random crash. [ MAPS ] Nuke – Fixed bombsite target on B site […]

Read More

Release Notes for 6/11/2020

[MISC] – Added a new game communication setting “Text Filtering” which is enabled by default and blocks profane words used in text chat. – Fixed a trigger_bomb_reset regression.

Read More

Release Notes for 6/10/2020

[GAMEPLAY] – Added the ‘Boost Player Contrast’ advanced video setting, which improves the legibility of players in low contrast situations. [AGENTS] – Adjusted some agent textures for improved visibility. [MISC] – Adjusted dropped C4 collision geometry. – Fixed Danger Zone drone pilot camera getting stuck when drone received burn damage. – Added Desert Eagle shell […]

Read More

Release Notes for 6/3/2020

[RENDERING] – Texture streaming now loads textures flagged with no mip maps or no lod at full initial resolution. [MAPS] Chlorine -Added missing glowy eyes texture Anubis -Fixed many minor issues such as z fighting, prop reflections and invisible faces -Improved player readability at canal -Improved performance -Redesigned B main path & entrance -Moved up […]

Read More

Release Note for 6/1/2020

[ GAMEPLAY ] – Grenades can no longer apply impact damage more than once.

Read More

Release Notes for 5/27/2020

[ GAMEPLAY ] – The killfeed now displays players that are killed by C4 explosions in all game modes. – Players that are frozen by game logic no longer take damage. – Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another […]

Read More

Pre-release Notes for 5/13/2020

A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking. For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 [MISC] Texture Compositor – Optimized texture generation by giving composite textures destined for models that are already rendering higher […]

Read More

Release Notes for 5/11/2020

[GAMEPLAY] – Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!) – Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably. – Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded. – Players that start […]

Read More

Release Notes for 5/4/2020

[GAMEPLAY] – Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line. – When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period. – Fully disabled player immunity […]

Read More

Release Notes for 4/23/2020

[ MAPS ] Chlorine: —Changed default CT faction to FBI. Anubis: —Latest version of radar. Cache: —Improved visibility map-wide. —Brightened hiding spot near sandbags. —Brightened A Main. —Brightened B Main. —Brightened target placed in corner under B Heaven. —Reduced visual noise. —Reduced foliage clutter. —Speculative fix to ragdolls floating on the A Bombsite. —Optimizations. —Adjusted […]

Read More