Warzone

Release Notes for 5/11/2020

[GAMEPLAY] – Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!) – Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably. – Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded. – Players that start […]

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Warzone celebrating 10 years !!!

10 years is pass, so slow but yet so fast… From beginning till now we are faced with many problems, many many many thousands of hours we spend to provide these games for you for free… Yet its just beginning of a very nice fairy tales and we will continiune with this work as many […]

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Beginner’s guide to CS:GO’s economy

Counter-Strike might look like a moderately simplistic game. But once you start watching and playing more, you’ll begin to see its intricacies. It has a complex economic system that requires a good sense of mental math and critical thinking, along with the bread and butter gameplay mechanics—moving, aiming, fragging, and, of course, winning.  You have to […]

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Release Notes for 5/4/2020

[GAMEPLAY] – Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line. – When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period. – Fully disabled player immunity […]

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Release Notes for 4/23/2020

[ MAPS ] Chlorine: —Changed default CT faction to FBI. Anubis: —Latest version of radar. Cache: —Improved visibility map-wide. —Brightened hiding spot near sandbags. —Brightened A Main. —Brightened B Main. —Brightened target placed in corner under B Heaven. —Reduced visual noise. —Reduced foliage clutter. —Speculative fix to ragdolls floating on the A Bombsite. —Optimizations. —Adjusted […]

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The legacy of fy_iceworld, Counter-Strike’s divisive and hugely popular custom map

I remember playing a Counter-Strike map in 2001 called fy_iceworld. It was a small simple grey killbox of a map that virtually anyone could’ve made within the first few hours of downloading the editor tools. fy_iceworld quickly became one of the most popular and divisive CS maps at my school. I was, of course, one of the […]

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Team Fortress 2 and Counter-Strike: Global Offensive source code has been leaked

Looks like there’s a drip somewhere in Valve’s spigot. Source code for both Team Fortress 2 and Counter-Strike: Global Offensive has apparently been made public. The files appear to be from years ago, though that may not prevent present troublemakers from doing their thing. Some fan servers are worried enough that they’ve gone offline until they can assure that […]

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Release Notes for 4/16/2020

[ GAMEPLAY ] – Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train – Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle [ UI ] – Added ability to see crosshairs of observed players – Added ability to copy crosshairs of other players (through the scoreboard). […]

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Change Your Tune

Today’s update includes an experimental warmup mode, a way to view (and copy) players’ crosshairs while spectating, a new set of Music Kits, and more! The Masterminds Music Kits Introducing the The Masterminds Music Kit Box, featuring music kits from seven composers. Standard and StatTrak music kit boxes are now available for purchase. Warming Up […]

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Release Notes for 4/10/2020

[ WEAPONS ] – SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles. – AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy. – M4A1-S – Price reduced to $2900. – Deagle – Improved accuracy while jumping, lowering the time to […]

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