[ NETWORKING ] – Added a game server network channel traffic analysis framework for each client connection. – Added a game server setting, “net_chan_limit_msec”, which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing […]
[Danger Zone] – Added skill groups to Danger Zone. – Skill groups are visible in the main menu and as a spectator after your match has completed. – Danger Zone skill groups are driven by your placement in recent matches. – Players of all skill groups can participate in matches together.
[ MISC ] – Added support for displaying Berlin 2019 Minor play-off matches in-game. – Fixed the events lister showing two rows for events that were both favorited and featured. – Adjusted HE grenade collision hull to reduce rolling when dropped. [ MAPS ] Workout – Retextured the pool area so its a lot brighter […]
[MISC] – Fixed in-game blog sometimes not showing the most recent content. – Fixed missing CSM on some materials in OpenGL. – Fixed grass height bug on Linux. [MAPS] Dust II – Fixed spawn priorities. – Fixed pixelwalk in retro version. – Added navmesh names for retro version.
[20TH ANNIVERSARY] – Celebrate 20 years of Counter-Strike with a retro version of Dust II, currently available in the Casual Dust II map group. – The Chicken Capsule is now available for purchase in-game. [GAMEPLAY] – Adjustments to the AUG to bring its utility more in line with other rifles. — Slightly reduced rate of […]