Category: CS:GO Updates

Release Note for 6/1/2020

[ GAMEPLAY ] – Grenades can no longer apply impact damage more than once.

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Release Notes for 5/27/2020

[ GAMEPLAY ] – The killfeed now displays players that are killed by C4 explosions in all game modes. – Players that are frozen by game logic no longer take damage. – Players are less likely to become stuck on mid-air grenades, and are now able to stand up when crouched on top of another […]

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Pre-release Notes for 5/13/2020

A new build (“texture_streaming_beta”) is now available in the CS:GO beta depot. This build is compatible with public matchmaking. For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 [MISC] Texture Compositor – Optimized texture generation by giving composite textures destined for models that are already rendering higher […]

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Release Notes for 5/11/2020

[GAMEPLAY] – Improved reliability of picking up weapons with +use when nearby dropped grenades are present. (Thanks birkir!) – Explosive grenade damage around small obstacles such as stairs will now apply damage to players more reliably. – Hostages will no longer obscure flashbang traces, allowing players behind them to be blinded. – Players that start […]

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Release Notes for 5/4/2020

[GAMEPLAY] – Added kill feed icons for blind shooter, kills through smoke, and no scope sniper kills; all kill feed icons feature the bullet on the same line. – When spawn immunity time is set to a negative value then spawning players will not have immunity even during warmup period. – Fully disabled player immunity […]

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Release Notes for 4/23/2020

[ MAPS ] Chlorine: —Changed default CT faction to FBI. Anubis: —Latest version of radar. Cache: —Improved visibility map-wide. —Brightened hiding spot near sandbags. —Brightened A Main. —Brightened B Main. —Brightened target placed in corner under B Heaven. —Reduced visual noise. —Reduced foliage clutter. —Speculative fix to ragdolls floating on the A Bombsite. —Optimizations. —Adjusted […]

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Release Notes for 4/16/2020

[ GAMEPLAY ] – Added one-on-one warmup arenas when playing Wingman mode on Vertigo and Train – Added a new weapon parameter “inaccuracy jump apex”, set to 331.55 for the Deagle [ UI ] – Added ability to see crosshairs of observed players – Added ability to copy crosshairs of other players (through the scoreboard). […]

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Release Notes for 4/10/2020

[ WEAPONS ] – SG553 – Reduced rate of fire and accuracy to bring the weapon’s value to be more in line with other rifles. – AUG – Improved standing accuracy while unscoped. Slightly reduced scoped accuracy. – M4A1-S – Price reduced to $2900. – Deagle – Improved accuracy while jumping, lowering the time to […]

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Pre-release Notes for 4/4/2020

A new build (“old_intel_perf_fix”) is now available in the CS:GO beta depot. For instructions on how to opt into a CS:GO beta depot build, visit the following page: https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326 [MISC] – Added a launch option -noubershader. Users on very old Intel hardware can set this launch option to improve their framerate. This option is not […]

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Release Notes for 3/31/2020

[ MAPS ] – Breach and Studio are no longer available on official matchmaking servers. – Anubis and Chlorine have been added to official Casual, Deathmatch, and Scrimmage game modes. [ OPERATION SHATTERED WEB ] – Operation Shattered Web is now over. Players who have an Operation Shattered Web coin in their inventory at this […]

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