Category: CS:GO Release Notes

Release Notes for 4/16/2021

[STORE] – Items purchased from the in-game store will not be tradable/marketable for one week. – Operation Cases redeemed as an operation reward will not be tradable/marketable for one week. – Items received from market-restricted containers will continue to be sellable immediately on the Steam Community Market. [MISC] – Fixed a rare visual bug with […]

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Release Notes for 3/29/2021

[ OPERATION BROKEN FANG ] – For a limited time, Broken Fang Premier is available for everyone. – Operation Broken Fang Passholders will play in Prime Account Status queue when matchmaking for Broken Fang Premier. [ MISC ] – Fixed Steam networking sockets implementation to dynamically load “wlanapi.dll” system library and to work on Windows […]

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Release Notes for 3/18/2021

[ STORE ] – As a cross-promotion with Supergiant Games, owners of Hades on Steam, after they accrue sufficient playtime in the game, will receive The Hades Music Kit in CS:GO. – Two new music kits – “The Lowlife Pack” by Neck Deep, and “CHAIN$AW.LXADXUT” by Scarlxrd – are now available for purchase in-game. – […]

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Release Notes for 3/15/2021

[ MISC ] – Fixed “env_fade” entities for “only triggering player” configuration. – Added vscript function ScriptTraceLinePlayersIncluded. [ MAPS ] Updated Guard to the most recent workshop – Fixed boost spot on arches (Thanks @FilyandraXBL) – Fixed nodraw behind CT Spawn (Thanks Mii Fanboy) – Fixed various spots where players could get stuck on walls […]

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Release Notes for 3/1/2021

[ Misc ]  – Fixed a bug that allowed enemy players to spawn outside of their spawn location. – Fixed a case where players would see a second bomb in retakes mode. – Fixed some cases where dropped weapons exited the play area.

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Release Notes for 2/17/2021

[MAPS] – Anubis — Reskinned the signs and information boards — Fixed the wallbang through the trim on the mid building between double door and the CT house — Added some grenade clips to prevent weird grenade bouncing on A heaven – Engage — Fixed several visual issues — Removed boost spots — Updated Bot […]

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Release Notes for 2/3/2021

[GAMEPLAY] – Short-handed income is now given after every round regardless of a win or loss. – Broken Fang Premier team timeouts have changed from 4x half-minute timeouts to 2x one minute timeouts.

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Release Notes for 1/28/2021

[Stickers] – Logo adjustments on several stickers [Gameplay] – Fixed bug on guardian mission.

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Release Notes for 1/27/2021

[2020 RMR Stickers] – Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR. [GAMEPLAY] – In Competitive and Wingman, if your team has fewer players than the opposing team for 3 […]

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Release Notes for 1/20/2021

[ POSIX ] – Updated to the latest version of SDL library for Linux and OSX. [ RETAKES ] – Improved loadout cards assignment logic. – Fixed a crash when players change teams during freeze time. – Enemy loadout card no longer provides enemy pistol. – Fixed a rare case when an extra C4 could […]

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