Category: CS:GO Release Notes

Release Notes for 2/3/2021

[GAMEPLAY] – Short-handed income is now given after every round regardless of a win or loss. – Broken Fang Premier team timeouts have changed from 4x half-minute timeouts to 2x one minute timeouts.

Read More

Release Notes for 1/28/2021

[Stickers] – Logo adjustments on several stickers [Gameplay] – Fixed bug on guardian mission.

Read More

Release Notes for 1/27/2021

[2020 RMR Stickers] – Team Stickers featuring the best-performing regional teams from the 2020 Regional Major Ranking events are now available for purchase. 50% of the proceeds go to the teams who participated in the 2020 RMR. [GAMEPLAY] – In Competitive and Wingman, if your team has fewer players than the opposing team for 3 […]

Read More

Release Notes for 1/20/2021

[ POSIX ] – Updated to the latest version of SDL library for Linux and OSX. [ RETAKES ] – Improved loadout cards assignment logic. – Fixed a crash when players change teams during freeze time. – Enemy loadout card no longer provides enemy pistol. – Fixed a rare case when an extra C4 could […]

Read More

Release Notes for 1/7/2021

[ GAMEPLAY ] – When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn. – Fixed bots not navigating properly in Warmup arenas. [VIEW MODELS] […]

Read More

Release Notes for 12/17/2020

[ OPERATION BROKEN FANG ] – Adjusted first person arm models for Operation Broken Fang agents. – Adjusted end of match animations for Operation Broken Fang master agents. – Fixed a bug that could allow extra stars to be earned from missions. Going forward players will be correctly limited to receiving the total number of stars […]

Read More

Release Notes for 12/9/2020

[ MISC ] – Ping notifications will fade when aiming near them and be fully transparent when aiming directly at them. – Lowered volume of background scenery when Ancient is selected. – Lowered volume of female death sounds. – Resampled older sounds for HRTF. [ MAPS ] MIRAGE – Fixed clipbrushes for Retakes. ANCIENT – […]

Read More

Release Notes for 12/7/2020

[ MISC ] – Fixed a crash related to pinging rotating car model in Engage. – Fixed Operation Shop buttons to appear correctly on OSX and Linux. – Fixed a rare bug when several Broken Fang Premier game settings could get applied in regular Competitive matches. – Added background movie fallbacks. [ MAPS ] Guard […]

Read More

Release Notes for 12/4/2020

[ MISC ] – Fixed names for several Operation Broken Fang patches to appear as different Steam Community Market commodities. – Fixed Sir Bloody Darryl’s death sound. – Fixed a regression with soft shadows under agents. – Fixed demo playback for the compatibility version of Mirage. – Added “Looking to Play: Guardian” for people looking […]

Read More

Release Notes for 12/3/2020

[OPERATION BROKEN FANG] — Introducing Operation Broken Fang, featuring new game modes like Broken Fang Premier and Retakes, stats page, agents, weapon collections, missions, maps, and more! — For more details visit www.counter-strike.net/brokenfang [ GAMEPLAY ] — Added Broken Fang Premier Mode. — Added Retakes game mode. — Added dynamic ping system to more game […]

Read More